Animation swap for the regular M16 model.
Preview #1 (Sounds are a different mod): cl_viewmodelfovsurvivor 67:
Updated Added shell ejection that was missing from the default model.
Updated Fixed fire animation fade-out
Preview by Mateoski.:
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Most sexy, except the fire anim. That needs a bit of vertical bob, like the G3. Hard to believe you did the G3 before the M16, looking at the shoot anims. D:
Is there anyway you can fix the carry handle and fill that hole on it which appears when you reload the gun? (btw I love the new anims!)
Notes:
Lovin' these anims! someone on L4dmaps ported them to the M4a1, and i'm really enjoying them. On another note, I do believe that just about every weapon reanimated except the grenade launcher and tier 1 shotguns (M60 doesn't count cuz it pretty much has no anims)
Another successful procedure! Great job.
Man, I love these reanims
GREAT ANIMATION...LIKE CALL OF DUTY!
Hell yeah...another perfect reanimation, as usual, and it would be very nice to see this new animation "working" with PappasKurtz M4A1, or with Twinke Masta's M4A1 RIS !!!
Damn, now this made me want to use the good ol' M16A2 again. Nice job arby!
oh please do rig this onto Papasskurtz M4a1. It would be highly appreciated.
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