Messed up firing

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Doktor Haus
2 years ago

Left: My L4D2 viewmodel on idle. No problems, aside from missing textures I haven't put in yet. Right: It's like the model rotates vertically, looking down into Nick's neck or something.

When I add "delta" to this code block,

$sequence firelayer "firelayer" ACTVMPRIMARYATTACKLAYER 1 snap fps 32.00 subtract mdldecompilerdelta.smd 0 node Bang { [b]delta[/b] { event AE_MUZZLEFLASH 0 "1" } }

it's rotated correctly, but the hands are off, i.e they grip at the air behind the clip like this. I would appreciate any help with this.

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  • Doktor Haus's Levels
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    Posted 2 years ago

    It's been fixed, thanks to arby26 once again. What he told me to do was change the delta SMD to tatransidle and all the layer sequences to their original counterparts.

    User Title
    model hacker, compiler
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