Username
Doktor Haus

Left: My L4D2 viewmodel on idle. No problems, aside from missing textures I haven't put in yet. Right: It's like the model rotates vertically, looking down into Nick's neck or something.
When I add "delta" to this code block,
$sequence firelayer "firelayer" ACTVMPRIMARYATTACKLAYER 1 snap fps 32.00 subtract mdldecompilerdelta.smd 0 node Bang { [b]delta[/b] { event AE_MUZZLEFLASH 0 "1" } }
it's rotated correctly, but the hands are off, i.e they grip at the air behind the clip like this. I would appreciate any help with this.

